Heroes of Might
and Magic III: The Restoration of Erathia is a turn-based strategy
game developed by Jon Van Caneghem through New World Computing originally released
for Microsoft
Windows by
the 3DO Company in 1999. Its ports to several computer
and console systems followed in 1999-2000. It is
the third installment of
the Heroes of Might
and Magic series. The
game's story is first referenced throughout Might
and Magic VI: The M
andate of Heaven
and serves as a prequel to Might
and Magic VII: For Blood
and Honor. The player can choose to play through seven different campaigns telling
the story, or play in a scenario against computer or human opponents. The
gameplay is very similar to its p
redecessors in that
the player controls a number of heroes that comm
and an army of creatures inspi
red by myth
and legend. The
gameplay is divided into two
parts, tactical overl
and exploration
and a turn based combat system. The player creates an army by spending resources at one of
the eight town types in
the game. The hero will
progress in experience by engaging in combat with enemy heroes
and monsters. The conditions
for victory vary depending on
the map, including conquest of all enemies
and towns, collection of a certain amount of a resource, or finding
the grail artifact.
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